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Pajama Kid: Monster Chess Battles

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Download Pajama Kid: Monster Chess Battles

Start the story with Episode 1 and play it offline.

About this game

"You! You're wanted at the court, IMMEDIATELY! There's no time to waste. Now hop on!"

Somewhere in the suburbs of Plotville, a bedroom window glows purple. Paja wakes on a checkered green hill with no way home, swept off to the court of the Creatures of the Light. Meanwhile, in the darkest corner of the checkered wastelands, the Wolfkid is planning his attack on chess land, and the all-seeing eyes have told him about a certain kid.

The Creatures of the Light and the Things of Darkness trading blows on the board
A main battle in progress with captured pieces listed beside the board

Chess, with teeth

No kings here, just kids. Capture the enemy kid to win. Golems, trees, eyes, snakes, zombie heads and cats each have their own movement and attack patterns, and keeping your pawns in a row when you castle earns you a bonus golem.

Paja finds a portal in his closet

A story told in cutscenes

The campaign plays out between battles: training on the green hill, an audience at court, mini battles against the Wolfkid's scouts, and the main battle at the end of every episode.

The knight teaching the kid in a training lesson

Learn every move

The Knight walks you through each piece, lesson by lesson, so you never need to know chess before you start. Jump back into any lesson from the menu.

The Practice Yard with the Fusion preset: monsters and chess pieces on one board

The Practice Yard

Set up any position you like from the sideline, load a preset or a saved game, and pit the light and dark armies against each other with either side on the computer.

Regular chess on the standard 8 by 8 board

Plain chess, too

Want a normal game? Regular Chess puts the classic pieces on the standard 8x8 board, against a friend or the computer at the level you pick.

Every monster moves its own way

Select any monster, yours or the enemy's, and its movement pattern appears beside the board: a map of every square it can reach from the skull at its centre. Each colour is a different kind of move, with its own rules.

Green: move, no attack Yellow: attack only Orange: move or attack Purple: shadow move Red: jump, ignores blocking Cyan: reflection (castling) White: land on a reflection
ZOMBIE HEADThe front line
Zombie head movement pattern on the board

Steps forward on green, bites diagonally on yellow, and can slip ahead with a purple shadow move. Simple, hungry, everywhere.

GOLEM"Rock solid."
Golem movement pattern on the board

All orange: every square is move-or-attack, empty or not. The best of both worlds, in a ring of heavy steps.

TREE"Splendid growth!"
Tree movement pattern on the board

Its roots reach far. Long green moves need empty, unblocked squares, and orange squares let it strike where it lands.

ALL-SEEING EYE"Eye knew you could do it!"
Eye movement pattern on the board

Red jumps soar right over holes and blockers, and white squares let it partner the kid in a castle.

CAT"Purrfect."
Cat movement pattern on the board

A huge web of purple shadow moves. Powerful, but every leap leaves a shadow behind, and an enemy that lands on it takes the cat.

SNAKEThe kid's castle partner
Snake movement pattern on the board

Guards the corners. Its white squares land on the kid's reflections, which is how the two of them castle.

THE KIDPaja, and the Wolfkid
Kid movement pattern on the board

Lose your kid and you lose the battle. Short steps around him, plus cyan reflection moves that set up a castle.

The rules of Chessland

Two cones casting wedges of blocked squares through the tree's green moves

Blocking casts a shadow

A piece in the way doesn't just block its own square. It throws a wedge of blocked squares away from the mover, widening with distance. Straight ahead it fans both ways, on a diagonal it splits into two wedges, and in between it opens to one side: 16 ways in all. Friend or foe, a body is a body.

Red and purple moves ignore blocking. Everything else respects it.

A dark cat's shadow lingering beside a zombie head

Shadows are a risk, and a target

A purple move leaves a shadow on the square below where the piece lands, so that square has to be free. While the shadow lingers, land a yellow or purple move on the shadow and you capture the piece that cast it.

"Here's the secret: land on a shadow, and you capture the piece that cast it!"

The kid's cyan reflection squares with the snake ready to castle

Castling with reflections

When the kid steps two squares sideways, reflections of him appear on either side. If the snake or the eye lands on one with a white square, you get a second move in the same turn. But a reflection can be captured, and taking it takes the kid.

"We castled! Neat trick, right?"

Inspection Mode

Press SPACE before you commit. The board goes dark blue and arrows show every capture either side could make, each one starting at a white dot on the attacker and pointing at its target. The selected monster's moves it can't play right now are striped.

Inspection Mode arrows showing trades on the board
The in-game Inspection Help panel

ARROWS

Red: you lose material

Green: you win material

Blue: an even swap

Yellow: potentially hazardous, not imminent

X MARKS

Red: they can check your kid

Ringed red: checkmate

Orange: your tree is left open

Purple: your cat is attacked

CONTROLS

SPACE inspection on and off

RGBY step through each colour

Click a square to see just its lines

H the full legend

Welcome to Chessland

The royal throne room with the King and pawn courtiers
THE KINGDOM

Chessland

A checkered world ruled by a King and his Bishops, guarded by a Knight who never stops shouting. It is under threat, and the all-seeing eyes have named the one soul who could foil the Wolfkid's plans.

Plotville at night
THE OTHER WORLD

Plotville

A quiet suburb where nothing happens, until one bedroom window starts glowing purple.

A swirling portal inside Paja's closet
THE HERO

Paja Makid

Summoned through his closet by the Things of Darkness, then redirected mid-spell by a bishop. He lands on a green hill with no way home.

Both armies set out as totems on the strategy table
THE ARMY

Creatures of the Light

Eighteen monsters recruited by the King for Paja to command. "Monsters, though, really," as the court gasps.

The Wolfkid on his throne, flanked by tree bodyguards
THE ENEMY

The Wolfkid

Lord of the Things of Darkness, ruling the checkered wastelands with a cat in his lap and trees for bodyguards. He wanted Paja captured. Now he wants him gone.

Paja and the Wolfkid, mirror images
THE PROPHECY

A mirror reflection

"You have his personality. A sort-of mirror reflection, if you will." The bishops say Paja is somehow tied to the Wolfkid himself.

A bishop breaking the summoning circle
THE TURN

The broken summoning

The zombie heads opened the portal on the Wolfkid's orders. A bishop broke the circle and sent the kid to Chessland instead. "FORGET CHESSLAND! TOMORROW WE FIGHT THE LIGHT!"

Episodes

EP 1No Kings, Just KidsAVAILABLE
EP 2Snow Way He's Back!COMING SOON
EP 3The Battles DragonCOMING SOON
EP 4Heart to CaptureCOMING SOON
EP 5Me Lucky Ghoul RushCOMING SOON
EP 6Jest A Ruse of Phony Moves!COMING SOON

Light vs. Darkness

THE KIDPaja & the Wolfkid
GOLEMRock solid
TREECastles with the kid
EYESees everything
SNAKEGuards the corners
CATPurrfect
ZOMBIE HEADThe front line